Centurion is the way forward, Cannoneer is the future and low levels need something to get to Centurion.By Specialist_AKA_Specs
As promised I would get a build on Vindicator ready to do the current mining platforms. I think I have the build and while it is not new player friendly, it is low-level player friendly. You will need items from Tier 3 of the FM, and if you have been following this blog, you know how to go about doing that no later than level 45 (sooner if you play more than I did the test account). Everything in the Vindicator builds you can find in the Forsaken Mission, Campaigns, level 31+ Cargo, and your research lab. The build is highly specialized to do only one thing, and that is hit the current mining platforms. When we see the targets, I will know if it can do the Tier 3 targets.
The targets for the mining bases are very susceptible to ballistic damage. The Crossbow does decent building damage, has the piercing stat of the arbalest allowing it to hit multiple buildings in a line. It can be fired now while on the move, making it far more useful than before. It is also the best weapon I could see in Tier 3 of the FM. Meaning that it is easy to obtain for those that are following the advise to prioritize the FM.
Other choices – Siege cannons, Earthshaker, Particle accelerator cannon, Arbalest, and Drac Arbalest.
Honorable mention: Squall, or Antipode launcher.
Why the Evade armor?
The ballistic guns in the target do most of the damage; the glacial type turrets only fire once by the time you get into range, and you can target them first. So, by getting evade up, you can have most of that direct damage miss you. I am not sure that I would go with another type of armor as I want to raise the evade, and I only have three special slots. You can get this armor in the shell the shore campaign prize package 2.
Why those specials?
We only have three special slots. The siege battery is the best choice at tier 3 FM, because of the 50% it grants at the R15 retrofit lab. This special will make your Radioactive resistance at around 75% and Ballistic around 50%. It also adds building damage bonus which is a huge benefit.
You need the engine and Speed System 4 is the best choice for those that get to Tier 3 in the FM.
Harden Barrels 3 is chosen mostly because I am not 100% sure you could get the best in class Nuclear Accelerator. You need the range boost to kill the stands as soon as possible.
Honorable mentions: In place of Harden Barrels 3, CL-2/CL-3 will boost your resistance and stack with the Siege battery making it more efficient. Your range will be shorter, but you will survive longer.
This is a theory build I have not tested it yet so it might be that I have to go with a different build after I test them. You will want to make sure you are ranked, and I will be putting it to test by the weekend after I get some rank on the fleet.
If you happened to have been successful in the raid and got the 2.65 million points, you will be able to do the nuts and bolts of this build. This build is the one I have used to get my base parts since the level 97 mining bases were released. Many will try to argue with the use of PAC, but there is a reason for this weapon above the others. It has a special ability that triggers every .3% of the time. This ability will level large sections of the platform and the more PAC you have in the fleet, the greater your chance of triggering this ability. I have witnessed a steady secondary blast almost every 10 to 15 seconds within a level 97 mining base.
Everything else in the build is just an upgrade of the information I provided for the Vindicator. The difference is that I went with more resistance and used D5-C and D5-R armor.
I will admit that I am not 100% sure what the new siege targets will bring. But, as usual, I try to put faith in GD Raikan and the telegraphing of what we can expect. They offered the Stun armor and increased the amount we could claim this last raid. That tells me to expect something that can stun our ships in the new targets. That is the reason for the Agility system and the stun armor and the 41% stun resistance.
Why Squall over PAC?
I chose Squall for a bit of flavor, and I want an AOE damage type of weapon, and while I love my Centurion PAC fleet, I wanted to see how this weapon did in the new targets. I think that it might be a benefit to a fleet and help clear buildings out or weaken them. The range is a little short compared to the Arbalest on the ship. But, I can get into range without sacrificing much with the defenses I have.
You will notice I went with a few D33-R, the reason is that it grants a bit more ballistic resistance and I had some weight to spare. I tried to fit a PAC to get that bonus damage so often, but the weight would not allow it.
The rest of the items should make sense and if they do not please ask and I will explain why I chose what I did in this buildout.
With many questions left to be answered, the cannoneer might need a refit after we see the targets. But, I will build it out as shown and go from there. The Centurion should be ready for Tier 4 targets, and if you can get the Harlock Centurion from the level 97, mining bases might do Tier 5 once we see what we have to work with. I am concerned with the push to offer so many stun resistant armors and I might have to refit that once we get into the new raid format. The vindicator is just a theory build to help low levels move through the foundry that join the game after this last hull raid. If you got the centurion, I would build that, even with the weapons I suggest for the vindicator it will do better and allow you a hull that can be refitted in the future when you get better stuff.
All of this might be mute once we see the Ironclad and how easy that is to get. It is being billed as the tiderseeker for the January raid series. That means for those that do not like to drive, it might be the hull to get as it will auto the Tier 5 targets at least.